You are stuck in an abandoned bunker where 13 soldiers went missing decades ago. Now it is run by a "Quiet maniac" in a mask, obsessed with "cleansing" everyone who dared to disturb his peace. Your goal is to get out alive using improvised objects, hiding in shelters and avoiding traps. But be careful: every step, a door slam, or a switched-on flashlight can give away your location...
Com jugar
Management: WASD
interaction with E subjects
sit down C
get out of the drawer Q drop the object
G...