შესვლა თქვენი სახელი უსაფრთხოდ შეინახოთ თქვენი პროგრესი და მიღწევები თამაში
თამაშის შესახებ
Welcome to the world of the exciting card game " Durak vs AI"! Here you will have to fight with artificial intelligence, which uses advanced machine learning technologies and neural networks to create unique strategies and tactics.
In this game you will have to show your wit and ability to analyze the situation on the battlefield. The AI will adapt to your actions, learn from your mistakes and become stronger with each round.
You will use all your skills and strategy to defeat the computer opponent. Exciting games are waiting for you, where every card matters and can affect the outcome of the game.
Artificial intelligence is constantly adapting and learning, so each new game will be unique and unpredictable. Will you be able to find the AI's weaknesses and use them to your advantage?
Don't miss the opportunity to test your skills and fight with the smartest opponent - artificial intelligence! Immerse yourself in the world of card battles and find out who is the real king!
როგორ ვითამაშოთ
The aim of the game is to get rid of all the cards. The player who fails to do so is recognized as a " Durak " (loser). The game is started by the person who has the trump card of the lowest value in his hand. During the game, the incoming player puts any of his cards on the table, and the rebounding player must either beat it or take it. To beat a card, the highest card of the same suit or trump, if the beaten card is not a trump, must be placed on top of it. If the beaten card is a trump, it can be beaten only with the senior trump.
In the case of playing a game of a matching fool, the player may throw one or more cards of any suit, the value of which coincides with the value of any of the cards that have already participated in this game.
The rules are the same for the game of transferable fool, but the rebounding player may not only cover the cards, but also (before the rebound) transfer the move to the opponent with a card of the same value as the one used to make the move.