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Over het spel
Automatisch vertaald
You find yourself right back in the action, determined to prevent the escapee from breaking free from his house. In this latest installment, you have the option to select between Granny, Grandpa, or Slendrina, each equipped with their own distinctive combat style. The escapee has upped his game and has discovered alternative methods to evade the confines of the house.
Fresh setting, fresh obstacles.
Once again, make your choice and ensure that the prisoner cannot escape the house.
Spelinstructies
Your mission is to keep the captive from breaking out of the house for five nights in a row.
Search the house to find the captive and incapacitate them to prevent an escape.
Controls:
* Use the arrow keys to move around the house.
* Click the left mouse button to stun the captive.