Smash Deep is a dynamic and straightforward arcade game where you launch balls to break the wall.
You always have multiple balls, each with unique properties. One can set wooden blocks on fire, causing the flames to spread. Another can punch through several blocks in a row, while a piercing ball will fly straight through a block. A homing ball will head towards the nearest block after hitting, and a simple ball comes in pairs.
The game takes you through twelve floors, then as deep as you can go. The environment changes every few floors: in some places everything burns, in others nothing catches fire, and sometimes the wall swings with ledges catching balls and letting them work alone. A dark bottom awaits at the end.
After clearing each floor, you get to choose a card offering a new ball, an extra life, or a larger paddle. Broken blocks release bonuses like slow motion, additional balls, fire, a wider paddle, or an explosion. If you catch the same bonus twice, its effect is more powerful.
Your progress is saved, so you can close the game and continue from where you left off.
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Aim: destroy all the blocks on the level. The purple metal doesn't count — the balls will just bounce off it, and it will disappear once the level is complete.
Controls: move the paddle using your finger or the mouse. At the beginning of the level, the balls are resting on the paddle — release them from wherever you choose to shoot. After that, they will bounce around on their own, with the angle depending on where on the paddle they were caught.
Points: you earn points for both hits and destroyed blocks, multiplied by your current streak. The streak ends when a ball touches the paddle again — the longer the streak, the higher your score.
Between levels: choose one card out of three — a new ball, an extra life, or a larger paddle. Bonuses fall from destroyed blocks — catch them with the paddle, but don't worry if one slips away.
Game over: if you miss the balls and lose all your lives, the game will end. Your score will be added to the leaderboard, and an unfinished attempt will be saved for later.